Lol 10.24

2/12/2022by admin

METAsrc LoL 11.9 5v5 statistical Tier List, statistical analysis, best champions, god tier, win rate, ban rate, pick rate, KDA. A League of Legends Tier List created by paokgr: mid tier-list (10.24). A Patch 10.24 LoL Champion Tier List on MOBAFire. Amumu Balance Amumu's been the clear winner of preseason, with many item changes synergizing extremely well with his kit. 10.24's initial nerfs weren't enough to bring him back in line so we've got another round. The latest update, patch 10.24, will also bring into play League of Legends' latest style of skins. These will be known as 'Cosmic' skins, and will be available for nine separate champions. A League of Legends Tier List created by paokgr: mid tier-list (10.24). A Patch 10.24 LoL Champion Tier List on MOBAFire.

All changes are tentative and subject to change. Source: https://www.twitch.tv/mortdog

New patch, lots of changes. Keep in mind, this is just a preview. Official patch comes out on Tuesday. Goes to Live servers on Wednesday.

System Changes

Lol 10.24 Tier List

  • Player Damage
    • Stage 3: 1 -> 2 damage
    • Stage 4: 2 -> 3 damage
    • Stage 6: 10 -> 8 damage

System Changes

Lol 10.24 Vn Vietnam

  • Chosen Odds Changes
    • Level 4: 40/60/0/0/0 to 60/40/0/0/0
    • Level 5: 20/50/30/0/0 to 40/55/5/0/0
    • Level 6: 10/45/45/0/0 to 15/45/40
    • Level 7: 0/30/40/30/0 to 0/40/55/5/0
    • Level 8: 0/20/40/40/0 to 0/15/45/40/0
    • Level 9: 0/0/30/40/30 to 0/0/15/45/40

System Changes

  • Normal Odds Changes
    • Level 5: 45/30/20/5/0 -> 45/33/20/2/0
    • Level 6: 30/35/25/10/0 -> 35/35/25/5/0
    • Level 7: 19/35/30/15/1 -> 24/35/30/10/1
    • Level 8: 14/25/35/20/6 -> 15/25/35/20/5

System Changes

  • Loot Distribution Changes
    • Lowered the variance in the intial loot drops from Stage 1, leading to a slight increase in total loot from teh start
    • Reduced the extreme variance in item distribution by one, which should lead to less cases of simliar item drops in a game
    • Grey Orbs average value increased very slightly, but lowered Neeko drop rates from them

Balance – Chosen

  • Attack Damage Chosen Bonus Stat 30 -> 20
    • Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, Warwick

Trait Changes

  • Cultist
    • A Chosen Cultist now only provides +1 star Level to Galio instead of 2x the Chosen’s star level
    • 2 Star Chosen: 4 -> 3
    • 3 Star Chosen: 6 -> 4
  • Fortune
    • Fixed an issue with one of the 11 loss drops being undervalued
    • Slightly lowered the drop rate of Neeko’s Help from the 6 Fortune loot table

Champ Changes – 1 Cost

  • Diana
    • 200/300/450/650 -> 200/300/400/500 Spell Shield
  • Nami
    • 40/80 -> 60/100 Mana
  • Lissandra
    • 350/450/600/900 -> 350/450/600/800 Spell Damage
  • Yasuo
    • 160/190/225% -> 180/200/225% Spell Damage

Champ Changes – 2 Cost

  • Aphelios
    • 45 -> 50 AD
    • 40/80 -> 50/80 Mana
  • Pyke
    • 150/250/450 -> 125/200/375 Spell Damage
  • Lulu
    • 1.5 -> 1 second knock up duration
    • 6 second -> Rest of Combat duration
    • Refreshing Wild Growth on an ally now properly heals them and triggers teh knockup
  • Jarvan
    • 2 -> 1 second stun duration
    • 60/120 -> 50/80 Mana
  • Zed
    • .75 -> .8 Attack Speed

Champ Changes – 3 Cost

  • Akali
    • 150/225/350 -> 175/250/400 Spell Damage
  • XIn Zhao
    • 40/80 -> 30/60 Mana
  • Jinx
    • 0/50 -> 70/120 Mana
    • 1.5/1.5/1.5 -> 1.5/2/2.5 second Stun Duration
    • 200/325/550 -> 150/250/450 Spell Damage
    • Target hit -> All targets in 1 hex radius are stunned
    • Chosen Stat
      • Spell Power -> Mana Reduction

Champ Changes – 4 Cost

  • Cassiopeia
    • 60/120 -> 80/150 Mana
    • 10% -> 20% Damage Amplification
  • Talon
    • 0/50 -> 0/40 Mana
    • 125/200/600 -> 85/135/400 Bonus Spell Damage
    • Fixed a bug where the bonus damage portion couldn’t crit
    • Spell no longer refunds mana on kill
    • Talon is no longer invulnerable during his leap (he is still untargetable and unstoppable)
    • Leap has been sped up slightly
  • Jhin
    • 85 -> 100 AD
  • Warwick
    • 70 -> 85 Attack Damage
    • .9 -> .8 Attack Speed
    • Warwick’s Howl on takedown no longer fears. Instead it grants himself and all allies who share a trait with him 60/75/200% Attack Speed for 3 seconds

Champ Changes – 5 Cost

  • Azir
    • 50/125 -> 75/150 Mana
  • Yone
    • 0/80 -> 0/50 Mana
    • 60 -> 90% Armor and MR Shred
    • Spell no longer knocks up enemies
    • Yone becomes untargetable during his spell cast
    • Fixed a bug where Yone could become unresponsive after casting Seal Fate
  • Lee Sin
    • 1.5/2/10 -> 2/3/10 second Primary Stun Duration
    • 1.5 -> 1 second Secondary Stun Duration
  • Sett
    • 70/175 -> 100/175 Mana
Lol 10.24

Item Changes

  • Zz’Rot Portal
    • 150 -> 100 Construct Attack Damage

Bug Fixes

  • Addressed an issue where ghost armies with the Hunter Trait occasionally activated the Hunter attack instantly upon combat starting
  • The Hunter Trait will no longer fire its first attack one second early
  • Zilean now correctly de-prioritizes casting his spell on summoned units
  • The following Attacks can now correctly Miss (Blind) and be Dodged:
    • Talon’s Truestrike
    • Yasuo’s Striking Steel
    • Xin Zhao’s Crescent Guard
    • Wukong’s Crushing Blow
    • Ashe’s Hunter’s Focus
  • Fiora will no longer sometimes change targets after casting her spell
  • Fixed various issues around attempting to purchase a Chosen unit
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