Adobe Animate F5 F6 F7

2/14/2022by admin

Timeline: Insert Frame: F5: Delete Frame: Shift–F5: Insert Keyframe: F6: Clear Keyframe: Shift–F6: Insert Blank Keyframe: F7: Play: Return: Rewind: Shift–Comma. Function Keys, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12. Every one of us has seen these 12 function keys on the Keyboard. But how many of us used these keys to have our jobs performed easier? These function keys perform different functions in different applications and programs. In combination with other keys these function keys.

  1. Animate system requirements; Animate keyboard shortcuts; Publish content on multiple platforms; Work with Multiple File Types in Animate; Animation. Animation basics in Animate; How to use frames and keyframes in Animate; Frame-by-frame animation in Animate; How to work with classic tween animation in Animate; Brush Tool; Motion Guide; Motion.
  2. The Animate keyboard shortcuts set is used throughout the Animate documentation. To use a shortcut, press the key and the character simultaneously. The sign + sign is not part of the sequence.

Keyboard shortcuts

  • Add frame = F5
  • Add keyframe = F6
  • Add blank keyframe (like an empty sheet of paper or flimsy) = F7
Animate

To flip through positions, frame-by-frame, as though you flip and roll through animation drawings, use the:

  • Period Key [.] to move ahead one
  • Comma Key [,] to move back one

To preview your animation:

  • First, for the initial, at-your-fingertips preview, press the Enter Key (Return Key on a Mac)
  • For a more precise real-time preview:
    • Windows = Control + Enter
    • Mac = Command + Return
    • Or, go to the Main Menu > Control > Test Movie > Test

Creating a new project

When you launch Animate and create a new project, choose ActionScript 3.0 in the “Create New” section. The program will open with a Timeline, Tools, and a Stage / Work Area. If not, you can open various palettes and windows by using the the workspace options. Click on the Workspace pulldown menu at the top of the window or go to the Main Menu > Window > Workspace.

For digital drawn animation and cutouts, Essentials or Classic are useful. You would need the following palettes (which you can also locate by going to the Main Menu > Windows).

  • Colour Mixer: Stroke and Fill palettes, HSB (and Alpha) values, and colour mixer (to make non-web safe colours).
  • Info: Width & Height, X & Y entry boxes, RGBA values and anchor point positions.
  • Align: To align objects, together as groups and/or individually to the stage.
  • Transform: Entry boxes for Scale & Proportions, Rotate & Skew.

Resolution

Flash is designed primarily for the Internet, and therefore for screen resolution at 72 dpi. For animation production, we can overlook “dots per inch” because we don’t necessarily print the material. What is more important is that we can change the dimensions. Consequently, if we wanted to, we could create high-definition files with Animate.

You should work with full-resolution images.When you create a project, you should make sure that the file dimensions are:

  • 1080p: 1920 (wide) x 1080 (high)
  • 720p: 1280 (wide) x 720 (high)

To do this, refer either to the Document Properties, to the right of the Stage. Alternatively, you could to to the Main Menu > Modify > Document to set the resolution, or context-click on the Stage / Work Area and select “Document Properties.” From there, you can change the “Size” and “Background Colour.”

Frame rate

Use the Document Settings Window to change the frame rate: Main Menu > Modify > Document.

Go to “Frame Rate” and choose/enter:

  • 24 fps for single-frame animation
  • 12 fps for double-frame animation (which you would then import to Premiere or After Effects and interpret the footage as 12 fps for typical character animation)

Background colour

Mac F5 F6

By using the Properties Inspector, or by going to Modify > Document, you can change the background colour and, as a result, change the colour of the Stage. The Work Area will not appear on movies that you export. The area is outside of the camera field.

Layers

Similar to Premiere and After Effects, Animate uses a Timeline, which includes a long series of potential frames. The Timeline also consists of layers. As a default, a new project will start with one layer and a blank key frame at Frame 0. However, you can add more layers, very simply. There is an “Add Layer” button located on the left-hand side of the Status Bar at the lower edge of the Timeline. You can also make a new layer by referring to the Main Menu and going to Insert > Timeline > Layer.

As is the case with programs like Photoshop and Premiere, you can rename, hide, and lock layers. You can also change the order of a layer by clicking on it and dragging it up or down a stack of layers.

Frames and keyframes

Obviously, an important feature with Animate is that you can animate with the program. You can use it to do drawn animation, to create digital cutouts, or you can set the software to animate moves for you.

As part of the process, you will apply keyframes when you design a movement phrase. For example, when you make drawn animation, with each frame that you mark, Animate will assign a keyframe. In another situation, when you set specific keyframes (for example, one at frame 24 and another at 36),

Animate will interpolate the calibrations between the two points and calculate in-between positions, including slow-in and slow-out movement.

Animate utilizes a variety of frames and key frames. Here is a brief overview:

  • Blank keyframe, indicated by a “hollow circle” icon on a frame. When you create a new project, as a default, Animate starts with a blank key frame on Frame 0 in the Timeline. A blank key frame is a key frame that does not have content on the Stage. It is a key frame “without content.” In a sense, a blank key frame is, the digital equivalent of an empty animation sheet or cel, waiting to be used. Once you draw on it or place an object on one, it will become a key frame.
  • Keyframe, represented by a frame with a “solid black circle” icon on a frame. Quite simply, a key frame is different from a blank keyframe in that it has content (e.g., a line, shape, text, etc.).
  • Frame. You can add a frame to a keyframe or blank keyframe, to lengthen the duration of an image; for instance, from one frame to two frames. After you have added a frame, you can click and drag its right edge to make a hold of several frames. In addition, if you assign a “tween” option to a series of frames between keyframes, Animate will interpolate the positions.

Keyframe context menu

Adobe Animate F5 F6 F7

Select a frame in the Timeline (blank keyframe, keyframe or frame) and context-click (Windows = right-click; Macintosh = control-click) to reveal the following menu:

  • Create Motion Tween
  • Insert Frame
  • Remove Frames
  • Insert Keyframe
  • Insert Blank Keyframe
  • Clear Keyframe
  • Convert to Keyframes
  • Convert to Blank Keyframes
  • Cut Frames
  • Copy Frames
  • Paste Frames
  • Clear Frames
  • Select All Frames

Adobe Animate F5 F6 F7 Review

Inserting and modifying keyframes and blank keyframes

Onion skin

For animation, you will probably find it useful to use the Onion Skin option, to make your previous drawings translucent, as though you are working on an animation light-table.

  • To activate this function, click the Onion Skin button located along the bottom region of the Timeline.
  • If you look at the lower edge of the Timeline, you will find a series of buttons: Centre Frame, Onion Skin, Onion Skin Outlines, Edit Multiple Frames, and Modify Onion Markers. Onion Skin is the button with a “white and blue square side-by-side.”
  • When you select the Modify Onion Markers button, you can change the range that the Onion Skin function reveals. By setting “Anchor Onion,” the left-hand bracket will stay in one place while you move the right-hand bracket. “Onion 2” will highlight the two frames before the Playhead and the two frames after. Similarly, “Onion 5” will highlight 5 frames on either side. “Onion All” will select all of the frames in a sequence.
  • On the Timeline, move the End Onion Skin bracket toward the last file in the sequence to select a series of frames.

To change a line to a fill

Using the Selection Tool, pick the line. Then, go to the Main Menu, and choose Modify > Shape > Convert Lines to Fills.

To import sound clips

In order to use a sound clip in your project, it must be an MP3 or Wave file. Furthermore, you must import the clips into the project Library (the Library is similar to the project window in Premiere or After Effects).

Adobe Animate F5 F6 F7

Before you import a file (or files), you should create a folder for sounds in your overall project folder, and to place the MP3 files in the folder. As you already know, the project folder is the “briefcase” that you will move back and forth from your network space or portable hard drive to the local drive of the computer station you work from.

Adobe

To import a sound file (or files), refer to the main menu and select File > Import > Import to Library. Select the MP3 files (or to select more, hold down the Shift Key and choose more), and then press the “Import to Library” button.

The items should subsequently appear in your Library. To better organize your project, you can make a sound folder in the Library to house the MP3 files.

To add a sound layer

First, you should establish a new layer for sound in the Timeline (and label it “Sound”).

At the point where you want the sound file to begin, insert a keyframe (context-click on the protoframe and choose Insert Keyframe). After doing so, refer to the Properties Inspector and use the Sound pull-down menu. From there, you can choose one of the sound files that you recently imported to the Library.

Animate uses several ways of synchronizing a sound file with images, which you will find in the Properties Inspector > Sync. You should choose Sync > Stream for animation projects. This will allow you to scrub for lip sync purposes.

Adobe Animate F5 F6 F7 Free

In order for the sound to play properly, you must set a duration for the file. Therefore, at an appropriate point on the timeline (e.g., 30 frames hence), insert a frame (context-click on the protoframe and choose Insert Frame).

You will probably notice that, on the Timeline, Animate has not only inserted the MP3 file, it’s represented on the Layer with a waveform image.

Note, with the sound synchronization set at Stream, you can scrub the sound by dragging the playhead over the wave file.

To change the height of a sound layer

Sometimes you might need to clearly review a sound waveform (for example, if you want to animate to a soundtrack and therefore to specific points on the Timeline). To increase the height of a layer, context-click on the layer and choose Properties. In the Layer Properties, you can set the Layer Height to 100%, 200% or 300%. Press OK after you have done this.

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Authors: Daniel K. Schneider (TECFA) and Marielle Lange (WidgEd)

This page contains the most important Flash CS3 keyboard shortcuts. There may be some mistakes and omissions for now (e.g. programming/debugging is not covered). Table size optimized for Mozilla/Windows.

For Mac users, to have the functions keys functioning as below, you have to go to 'System Preferences' > 'Keyboard' > tick option 'Use all F1, F2, etc. keys as standard function keys'. Otherwise your function keys will function as the special feature printed on them (you can always use these special features using FN key+F1, F2, etc.).

1 The useful list

Standard windows commands not shown here

F5 - Add simple frame
F6 - Add new Keyframe
F7 - Add blank Keyframe
F8 - Make Symbol
CTRL+ENTER - Test a Movie
F9 - Action Panel
F4 - Show/Hide All Panels
F10 - Keystroke Menu command mode

2 Tools Panel

While drawing on the stage you quickly can change tools that way.

V - Selection Tool
A - Sub Selection Tool
Q - Free Transform tool
F - Gradient Transform Tool
L - Lasso Tool
P - Pen Tool
N - Line Tool
T - Text Tool
R - Rectangle Tool
O - Oval Tool
Y - Pencil Tool
B - Paint Brush
S - Ink Bottle
K - Paint Bucket
I - EyeDropper
D - Dropper
E - Eraser
H - Hand Tool
M,Z - Magnifier (Zoom)

3 Modifying and editing

CTRL+G - Group
CTRL+SHIFT-G - Ungroup
CTRL+B - Break Apart
CTRL+A - Select All
CTRL+SHIFT+A - Deselect All
CTRL+C - Copy
CTRL+V - Paste
CTRL+SHIFT+V - Paste in Place
CTRL+D - Duplicate
CTRL+SHIFT+O - Optimize Curves
CTRL+T - Modify Font
CTRL+SHIFT+T - Modify Paragraph
CTRL+left Arrow - Narrower Letter Spacing (kerning)
CTRL+right Arrow - wider Letter Spacing (kerning)
CTRL+SHIFT+9 - Rotate 90° Clockwise
CTRL+SHIFT+7 - Rotate 90° Counter clockwise
CTRL+SHIFT+Z - Remove Transform
CTRL+ALT+S - Scale and Rotate
CTRL+SHIFT+Z - Remove Transform

4 Arranging

CTRL+Up Arrow - Move Ahead
CTRL+Down Arrow - Move Behind
CTRL+SHIFT+Up Arrow - Bring to Front
CTRL+SHIFT+Down Arrow - Send to Back
CTRL+ALT+1 - Left Align
CTRL+ALT+2 - Horizontal Center
CTRL+ALT+3 - Right Align
CTRL+ALT+4 - Top Align
CTRL+ALT+5 - Vertical Center
CTRL+ALT+6 - Bottom Align
CTRL+ALT+7 - Distribute Widths
CTRL+ALT+9 - Distribute Heights
CTRL+ALT+SHIFT+7 - Make Same Width
CTRL+ALT+SHIFT+9 - Make Same Height
CTRL+ALT+8 - Set 'Align to stage'



5 Windows and Panels

Open/close various Panels

F1 - Help
F4 - Show/Hide Panels
CTRL+K - Align Panel
CTRL+T - Transform
SHIFT+F9 - Color Mixer
CTRL+F9 - Color Swatches
CTRL+L - Show/Hide Library
F9 - Actions

If your screen is big enough you won't need these a lot ...

CTRL+F3 - Properties Inspector
CTRL+F2 - Tools Panel
CTRL+ALT-T - Timeline
CTRL+M - Modify Movie Properties
CTRL+E - Toggle between Edit Movie& Edit Symbol Mode
CTRL+SHIFT+L - Show/Hide Timeline
CTRL+SHIFT+W - Show/Hide Work Area

6 Frames and Symbols

(most of the time, position first inside the timeline)

F5 - Add frame (extend the timeline)
SHIFT+F5 - Delete Frame
F6 - Add Key Frame (and copy over old contents)
SHFIT-F6 - Clear Key Frame
F7 - Add Blank Key Frame (and leave the stage empty)
F8 - Turn into Symbol
CTRL+F8 - Make new Symbol
CLICK DRAG - Move keyframe (Select, release - then drag !)
CTRL-DRAG - Select several Frames

7 Timeline

Enter - Play Movie
CTRL+0 (zero) - Rewind Movie
< - Previous Frame
> - Next Frame
CTRL+ENTER - Test Movie
CTRL+SHIFT+ENTER - Debug Movie
Home - Goto First Scene
End - Goto Last Scene
Page Up - Goto Previous Scene
Page Down - Goto Next Scene

8 Files

CTRL+N - New File
CTRL+O - Open File
CTRL+S - Save File
CTRL+R - Import Image/Sound/etc...
CTRL+SHIFT+O - Open as Library
SHIFT+F12 - Publish
CTRL+SHIFT+R - Export to .swf/.spl/.gif/etc...

9 View

CTRL+1 - View movie at 100% size
CTRL+2 - Show Frame
CTRL+3 - Show All

10 Generate shortcut table

  • Menu Edit->Keyboard shortcuts
  • Click on the little icon on top right (Export Set as HTML). This will generate a single HTML file with several tables, showing all commands that can have a shortcuts plus the shortcuts currently defined.

11 Links

  • What Are the Flash Shortcut Keys? by Adobe, a good short list.
  • Flash Keyboard Shortcuts (another, more recent Adobe document, 2011)
  • Most useful Flash 8 Shortcut Keys by Anders Bergmann.
  • Full reference for Flash CS3 shortcuts can also be printed. (commercial $15)

12 Conventions

  • On a Mac replace 'Control' by 'Command'
  • In this table, '+' means hold down both (usually I just use a '-' for this)



13 Other tricks

(from Adobe, to sort out)

With the arrow cursor:Control + Click and Drag - Duplicates a shapeBy hitting the control key first (Macintosh & Windows) and THEN clicking and dragging on a selected shape or group of shapes, you will create a duplicate of those shapes at the spot where you release the mouse button.

Adobe Flash F5 F6 F7


CTRL+Clicking a keyframe to move frame:CTRL+clicking a frame in the timeline switches the cursor to a slider, and allows you to click and drag that frame to a new place in the timeline within that same layer. Useful if you want to stretch out tweens for example

With the magnifier tool:

Control + Click - Toggles to the opposite magnifier.If the + magnifier (zoom in) is active, and you hit Control while clicking, you will switch to the - magnifier and actually zoom OUT.

With the dropper tool:

Shift + Click - Select a color for both fill and outline toolsClicking a red fill will do the same, giving you the Bucket tool, and switching fill colors to red. But the outline tool colors are not changed. Clicking on text switches the text tool to that color, and gives you the text tool. Shift clicking with the dropper makes the color you click on active for ALL tools, and doesn't automatically switch you to any tool. It leaves the dropper active.

This is one of the least well known short cuts in Flash, and is the ONLY way to use the dropper on an outline for example, and then be able to switch to the fill tool and have that color automatically active already.

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