Adobe Animate Css

2/15/2022by admin
Use this article to learn more about using customizable components.

Component provides a function or group of related reusable customizable components that enhances productivity for ad creators. Previously, Animate supported flash components used with flash-based targets. From this release onwards, Animate supports HTML5 Canvas.

  1. Select File > New.

    Choose an Advanced from the tabs at the top of the screen in the New Document dialog and then select HTML5 Canvas option.


  2. Select Components > Video. Drag-and-drop the associated components to the canvas.

  3. Select the Video component Instance on stage, and view and modify parameters in the Property Inspector. The Source parameter allows you to select video file from a local location or provide any URL to play the video (mp4, ogg, ogv, or webm formats).


  4. Select “match source dimensions” to resize the video player to match the input video dimensions. This feature only works for mp4 videos. For other video types, manually resize the video instance on stage to ensure that the aspect ratio remains the same.

  5. Press Ctrl + enter (cmd + enter on MAC) to preview the movie. The video plays in your default browser. Since the controls are visible by default, you can view the controls when you hover over the video in a browser.

    You can use the same procedure to use other components.


Animations with CSS involve the usage of keyframes. Computer animation, in general, has to make use of interpolation to fill in frames between the keyframes so the animation is smooth. So if you started with 2 columns and ended up with 3 columns, there is insufficient information for the computer to know how to create a smooth animation between. How to use the CSS component in Animate CC ( HTML5) with other components. With a focus on 2D animation, PilarToons, LLC has a growing client base. Pilar regularly conducts workshops at schools, lectures at colleges and teaches several acclaimed after-school animation programs and is a visiting teacher at New York City’s the prestigious High School of Performing Arts.

Note:

Components are added to HTML document as DOM elements, so refer to Component code snippets (Code Snippets > HTML5 Canvas > Components) to add interactivity to Components.

Adding interactivity to components using code snippets

  1. To add interactivity to the components, select Window > Code snippets panel. You can view the mapping of the various available component behaviors.

  2. In the Code Snippet screen, select HTML5 Canvas > Components.


  3. Based on the component you have selected, double-click the corresponding code snippet to display the snippet in the Actions panel. For information on adding interactivity to code snippets, see Add interactivity with code snippets in Animate.

Use the following example to learn how to use code snippets where the playback of the video is controlled through code.

  1. Select the video instance on stage and disable the AutoPlay setting in the Property inspector.

  2. Double click the Button component twice in the Components panel to create two instances on stage and place the buttons. You can also drag-and-drop them directly from the components panel on stage.


  3. Select the first button instance and change the label to Play in the PI and the second button to Pause.

  4. Open the Code Snippets Panel by clicking Window > Code Snippets. Navigate to HTML5 Canvas > Components and expand the User Interface Section.

  5. Select the Play button on stage, double-click on the Button Click Event in Code Snippets Panel, and click Ok. Animate assigns an instance name to the selected button. You can view the newly added code in the Actions panel.


  6. Select the Video on stage and expand the Video section in Code snippets. Double-click Play a Video. The code required to play the video is added to the Actions panel.


  7. To play the video when the button is clicked, move the code between <Start your custom code> and <End your custom code> section.


  8. To add a code to pause the video, select the pause button, assign the new button click handler and add the pause video code.

  9. Preview the movie. Click the play button to play the video and click on the Pause button to pause the video.

Note:

You can view the className attribute for each component in the Property Inspector. Use these class names to skin the components using a CSS. Use the CSS component to load your custom CSS. The CSS component allows you to select any local CSS file included in the movie.

Animate designers or developers can install the distributed ZXP file component by using the Manage Extensions utility. For more information, see Install extensions.

To install distributed components, you can perform the following steps:

  1. Double-click the ManageExtensions.exe file. The Manage Extensions dialog appears.

  2. Click Install an extension and select the extension (.zxp file) that you want to install. For more information, see Install extensions.

  3. To view the installed component in Animate, click Window > Component. Components pop-up dialog appears.

  4. Click hamburger icon at upper-right corner and click Reload Components.

More like this

CSS Animations

CSS allows animation of HTML elements without using JavaScript or Flash!

In this chapter you will learn about the following properties:

  • @keyframes
  • animation-name
  • animation-duration
  • animation-delay
  • animation-iteration-count
  • animation-direction
  • animation-timing-function
  • animation-fill-mode
  • animation

Browser Support for Animations

The numbers in the table specify the first browser version that fully supports the property.

Property
@keyframes43.010.016.09.030.0
animation-name43.010.016.09.030.0
animation-duration43.010.016.09.030.0
animation-delay43.010.016.09.030.0
animation-iteration-count43.010.016.09.030.0
animation-direction43.010.016.09.030.0
animation-timing-function43.010.016.09.030.0
animation-fill-mode43.010.016.09.030.0
animation43.010.016.09.030.0

What are CSS Animations?

An animation lets an element gradually change from one style to another.

You can change as many CSS properties you want, as many times as you want.

To use CSS animation, you must first specify some keyframes for the animation.

Keyframes hold what styles the element will have at certain times.

The @keyframes Rule

When you specify CSS styles inside the @keyframes rule, the animation will gradually change from the current style to the new style at certain times.

To get an animation to work, you must bind the animation to an element.

The following example binds the 'example' animation to the <div> element. The animation will last for 4 seconds, and it will gradually change the background-color of the <div> element from 'red' to 'yellow':

Example

/* The animation code */
@keyframes example {
from {background-color: red;}
to {background-color: yellow;}
}
/* The element to apply the animation to */
div {
width: 100px;
height: 100px;
background-color: red;
animation-name: example;
animation-duration: 4s;
}
Try it Yourself »

Note: The animation-duration property defines how long an animation should take to complete. If the animation-duration property is not specified, no animation will occur, because the default value is 0s (0 seconds).

In the example above we have specified when the style will change by using the keywords 'from' and 'to' (which represents 0% (start) and 100% (complete)).

It is also possible to use percent. By using percent, you can add as many style changes as you like.

The following example will change the background-color of the <div> element when the animation is 25% complete, 50% complete, and again when the animation is 100% complete:

Example

/* The animation code */
@keyframes example {
0% {background-color: red;}
25% {background-color: yellow;}
50% {background-color: blue;}
100% {background-color: green;}
}
/* The element to apply the animation to */
div {
width: 100px;
height: 100px;
background-color: red;
animation-name: example;
animation-duration: 4s;
}
Try it Yourself »

The following example will change both the background-color and the position of the <div> element when the animation is 25% complete, 50% complete, and again when the animation is 100% complete:

Example

/* The animation code */
@keyframes example {
0% {background-color:red; left:0px; top:0px;}
25% {background-color:yellow; left:200px; top:0px;}
50% {background-color:blue; left:200px; top:200px;}
75% {background-color:green; left:0px; top:200px;}
100% {background-color:red; left:0px; top:0px;}
}
/* The element to apply the animation to */
div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
}
Try it Yourself »

Delay an Animation

The animation-delay property specifies a delay for the start of an animation.

The following example has a 2 seconds delay before starting the animation:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-delay: 2s;
}
Try it Yourself »

Negative values are also allowed. If using negative values, the animation will start as if it had already been playing for N seconds.

In the following example, the animation will start as if it had already been playing for 2 seconds:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-delay: -2s;
}
Try it Yourself »

Set How Many Times an Animation Should Run

The animation-iteration-count property specifies the number of times an animation should run.

The following example will run the animation 3 times before it stops:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: 3;
}
Try it Yourself »

The following example uses the value 'infinite' to make the animation continue for ever:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: infinite;
}

Adobe Animate Cc Css

Try it Yourself »

Run Animation in Reverse Direction or Alternate Cycles

The animation-direction property specifies whether an animation should be played forwards, backwards or in alternate cycles.

The animation-direction property can have the following values:

  • normal - The animation is played as normal (forwards). This is default
  • reverse - The animation is played in reverse direction (backwards)
  • alternate - The animation is played forwards first, then backwards
  • alternate-reverse - The animation is played backwards first, then forwards

The following example will run the animation in reverse direction (backwards):

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-direction: reverse;
}
Try it Yourself »

The following example uses the value 'alternate' to make the animation run forwards first, then backwards:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: 2;
animation-direction: alternate;
}
Try it Yourself »

The following example uses the value 'alternate-reverse' to make the animation run backwards first, then forwards:

Example

div {
width: 100px;
height: 100px;
position: relative;
background-color: red;
animation-name: example;
animation-duration: 4s;
animation-iteration-count: 2;
animation-direction: alternate-reverse;
}
Try it Yourself »

Specify the Speed Curve of the Animation

The animation-timing-function property specifies the speed curve of the animation.

The animation-timing-function property can have the following values:

  • ease - Specifies an animation with a slow start, then fast, then end slowly (this is default)
  • linear - Specifies an animation with the same speed from start to end
  • ease-in - Specifies an animation with a slow start
  • ease-out - Specifies an animation with a slow end
  • ease-in-out - Specifies an animation with a slow start and end
  • cubic-bezier(n,n,n,n) - Lets you define your own values in a cubic-bezier function

The following example shows some of the different speed curves that can be used:

Example

#div1 {animation-timing-function: linear;}
#div2 {animation-timing-function: ease;}
#div3 {animation-timing-function: ease-in;}
#div4 {animation-timing-function: ease-out;}
#div5 {animation-timing-function: ease-in-out;}
Try it Yourself »

Specify the fill-mode For an Animation

CSS animations do not affect an element before the first keyframe is played or after the last keyframe is played. The animation-fill-mode property can override this behavior.

The animation-fill-mode property specifies a style for the target element when the animation is not playing (before it starts, after it ends, or both).

The animation-fill-mode property can have the following values:

  • none - Default value. Animation will not apply any styles to the element before or after it is executing
  • forwards - The element will retain the style values that is set by the last keyframe (depends on animation-direction and animation-iteration-count)
  • backwards - The element will get the style values that is set by the first keyframe (depends on animation-direction), and retain this during the animation-delay period
  • both - The animation will follow the rules for both forwards and backwards, extending the animation properties in both directions

The following example lets the <div> element retain the style values from the last keyframe when the animation ends:

Example

div {
width: 100px;
height: 100px;
background: red;
position: relative;
animation-name: example;
animation-duration: 3s;
animation-fill-mode: forwards;
}
Try it Yourself »

The following example lets the <div> element get the style values set by the first keyframe before the animation starts (during the animation-delay period):

Example

div {
width: 100px;
height: 100px;
background: red;
position: relative;
animation-name: example;
animation-duration: 3s;
animation-delay: 2s;
animation-fill-mode: backwards;
}
Try it Yourself »Animate

The following example lets the <div> element get the style values set by the first keyframe before the animation starts, and retain the style values from the last keyframe when the animation ends:

Example

div {
width: 100px;
height: 100px;
background: red;
position: relative;
animation-name: example;
animation-duration: 3s;
animation-delay: 2s;
animation-fill-mode: both;
}
Try it Yourself »

Animation Shorthand Property

The example below uses six of the animation properties:

Example

div {
animation-name: example;
animation-duration: 5s;
animation-timing-function: linear;
animation-delay: 2s;
animation-iteration-count: infinite;
animation-direction: alternate;
}
Try it Yourself »

The same animation effect as above can be achieved by using the shorthand animation property:

Example

div {
animation: example 5s linear 2s infinite alternate;
}
Try it Yourself »

Test Yourself with Exercises!

CSS Animation Properties

Css Animation Tutorial

The following table lists the @keyframes rule and all the CSS animation properties:

PropertyDescription
@keyframesSpecifies the animation code
animationA shorthand property for setting all the animation properties
animation-delaySpecifies a delay for the start of an animation
animation-directionSpecifies whether an animation should be played forwards, backwards or in alternate cycles
animation-durationSpecifies how long time an animation should take to complete one cycle
animation-fill-modeSpecifies a style for the element when the animation is not playing (before it starts, after it ends, or both)
animation-iteration-countSpecifies the number of times an animation should be played
animation-nameSpecifies the name of the @keyframes animation
animation-play-stateSpecifies whether the animation is running or paused
animation-timing-functionSpecifies the speed curve of the animation

Adobe Animate Export Css


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